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Matcharista: Matcha-Making Game

Role
UX/UI Designer
Game Art Illustrator


What is this game?
During the summer after my UC Berkeley junior year, my friend Harley and I decided to work together to produce an indie game, combining our love for matcha lattes and late-night gaming. As Harley took on the logistics of coding the game in Unity, I took on the creative aspects of deciding the art-style and design of our game. 

Skills

Figma

Adobe Photoshop

Timeline

May 2025 - Present

Research
What published games can we reference in regards to similar game style and player experience? Differences between mobile and desktop games?

research - lauren website format.png

Understanding the Player Flow
If you are a frequent at-home matcha barista, the steps of our game should be very familiar as they mimic the steps of making a matcha latte at home! 

userflow.png

Low-Fi Game Mockup
After agreeing on making our game first available on desktop, I created a low-fi design of the main screen the player will interact with when making drink orders.

wireframe.png

Design System
To create a playful and cozy environment for our matcha game, this is the design system I settled on! 

Color Palette

Typography

brand system.png

In-Game Sprites

Mid-Fi Game Mockup
Finalizing on a general color scheme and the placements of all of the necessary sprites on the screen. 

midfi.png

Hi-Fi Game Mockup
At this stage, we finalized the overall look and style of the game. Although the project is still ongoing alongside our Fall 2025 Senior Semester, Harley and I plan to continue slowly developing our game further!

Matcha-Making Screen

harley scale full view.png

Drink Result Screen

result.png

First Game Demo!
This is our first published game demo using Unity :D

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© 2023 BY KAY VAN HANS.
PROUDLY CREATED WITH WIX.COM

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